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Time.deltatime

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All Questions

  • Unanswered Questions
avatar image

kenneth_unity190 asked

Time.deltaTime and difference of Time.time not matching

May 30, '22 in Help Room

0 Replies

0 Votes

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Lifes_great commented

time.deltaTime timer increasing faster and faster

May 17, '22 scripting problem·script.·timer·time.deltatime

1 Reply

0 Votes

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nweissberg commented

How to detect if player looks at something

May 1, '22 in Help Room

4 Replies

0 Votes

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DinkleDorph answered

Movement smoothing stopped working. Closed

Apr 20, '22 in Help Room

1 Reply

0 Votes

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Idual answered

Should we use Time.deltaTime in FixedUpdate

Apr 15, '22 update·addforce·fixedupdate·time.deltatime

5 Replies

5 Votes

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ShinJohnSnyder asked

How to spawn multiple prefabs at different spawn rates

Mar 22, '22 in Help Room

0 Replies

0 Votes

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SuperCrow2 commented

How to make game object move every 10 seconds?

Feb 24, '22 movement·gameobject·unity 2d·movement script·time.deltatime

0 Replies

0 Votes

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ElijahShadbolt edited

Time.DeltaTime not correctly incrimenting timer?

Feb 21, '22 time.deltatime

3 Replies

0 Votes

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Serotonina edited

How to create a frame indipendent timer

Feb 3, '22 coroutine·timer·framerate·time.deltatime

0 Replies

0 Votes

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DmanZH published

Time.deltaTime returns smaller values than actual time between frames

Feb 1, '22 timer·time.deltatime·timescale

0 Replies

1 Votes

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metieuwesjebe answered

rhythm game prefab spawn slower after build

Jan 17, '22 prefab·time.deltatime·rhythm·timedeltatime

2 Replies

0 Votes

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s4shrish answered

RPG Action Progress Bar always same speed

Jan 4, '22 coroutine·time·speed·time.deltatime·turn-based

1 Reply

0 Votes

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Eno-Khaon answered

2nd independent deltaTime and timeScale variables, or a way to mimic this?

Jan 4, '22 time·time.deltatime·timescale·deltatime·time.timescale

1 Reply

0 Votes

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Hellium commented

Input.GetAxis And Time.deltaTime

Dec 23, '21 in Help Room

0 Replies

0 Votes

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MacFelon published

How to make this display milliseconds?

Dec 9, '21 c#·time·timer·time.deltatime·timer-script

3 Replies

0 Votes

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MilitaryG commented

Need Help with changing skyboxes

Dec 1, '21 scripting problem·material·skybox·time.deltatime·invokerepeating

-1 Replies

0 Votes

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EvilBob99 answered

Time.deltaTime getting faster each time

Oct 26, '21 in Help Room

2 Replies

1 Votes

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U2-84 commented

Once for all... is Time.deltaTime good or bad with Input.GetAxis?

Sep 30, '21 rigidbody·mouse·framerate·time.deltatime·input.getaxis

1 Reply

0 Votes

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xxmariofer commented

Why Time.Deltatime is slowing movement

Sep 29, '21 time.deltatime

1 Reply

0 Votes

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lhaggot commented

Why is my Unity Game crashing whenever Time Left is close to 0?

Sep 1, '21 in Help Room

0 Replies

0 Votes

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Edy edited

Changing Time.fixedDeltaTime to create slowmotion messes up with physics.

Aug 31, '21 physics·time·time.deltatime·time.timescale

1 Reply

0 Votes

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lorenzosindoni published

How is it possible to verify values and is they are correct activate objects ?

Aug 30, '21 in Help Room

0 Replies

0 Votes

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Edy commented

Does AddForce use Time.deltaTime or TIme.fixedDeltaTime or it depends on whether it is being used in Update() or fixedUpdate()?

Aug 10, '21 physics·update·addforce·fixedupdate·time.deltatime

2 Replies

1 Votes

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MrRutabaga answered

Character controller without Deltatime

Aug 8, '21 scripting problem·charactercontroller·controller·time·time.deltatime

1 Reply

0 Votes

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TDuffin published

movement speed still changes with FPS; Despite using Time.deltaTime (And GetAxisRaw)!

Aug 5, '21 in Help Room

0 Replies

0 Votes

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rage_co commented

Why Mathf.Lerp dosen t work correct?

Jul 27, '21 in Help Room

1 Reply

0 Votes

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The702Guy commented

DontDestroyOnLoad causing update to not work in next scene?

Jul 26, '21 update·dontdestroyonload·time.deltatime

1 Reply

0 Votes

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theUSpopulation answered

Issue with Time.DeltaTime - Causing random numbers?

Jul 16, '21 in Help Room

1 Reply

0 Votes

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bakflemmli commented

Why is my game running different on build?

Jul 14, '21 fixedupdate·time.deltatime·build and run

2 Replies

0 Votes

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Lord_Grumpledorf answered

Problems with player movement at higher frame rates (Time.deltaTime not producing consistent results)

Jul 13, '21 scripting problem·fps·charactercontroller·framerate·time.deltatime

1 Reply

0 Votes

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