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Fixedupdate

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All Questions

  • Unanswered Questions
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Edy commented

What is the reason of FixedUpdate() being invoked more than 1 time on low framerate ?

15 hours ago physics·fps·performance·fixedupdate·seconds

2 Replies

0 Votes

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LandePlage commented

Optimization: how to do a checking less often than within an Update Closed

May 19, '22 in Help Room

2 Replies

1 Votes

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rh_galaxy edited

Why does FixedUpdate stop working?

May 13, '22 in Help Room

1 Reply

0 Votes

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BrandonW asked

Is there anyway to optimize fixedupdate or multiscene physics for an android build?

May 10, '22 in Help Room

0 Replies

0 Votes

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Eno-Khaon commented

How do I pass an input in Update() to FixedUpdate() for Physics movement?

May 3, '22 physics·input·update·fixedupdate

2 Replies

0 Votes

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Edy answered

Not registering input when checking input in Update and using input in FixedUpdate

May 3, '22 physics·input·update·fixedupdate·update function

1 Reply

0 Votes

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Gragger answered

time.fixedtime and snake game

Apr 24, '22 time·fixedupdate

2 Replies

0 Votes

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Idual answered

Should we use Time.deltaTime in FixedUpdate

Apr 15, '22 update·addforce·fixedupdate·time.deltatime

5 Replies

5 Votes

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Please_help_me007 asked

Moving object in 'x' axis . should it be inside update or fixedupdate.?

Apr 9, '22 in Help Room

0 Replies

0 Votes

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jaredlevi answered

fixed update is not being called

Mar 30, '22 in Help Room

1 Reply

0 Votes

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rh_galaxy edited

Is FixedUpdate() not called at the same time for all object?

Mar 27, '22 timer·fixedupdate

1 Reply

0 Votes

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NyeinChanAung asked

How to handle FixedUpdate() and Input

Mar 6, '22 in Help Room

0 Replies

0 Votes

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highpockets edited

Should we check animation condition in Update or FixedUpdatE?

Mar 5, '22 animation·animator·update·fixedupdate·condition

3 Replies

0 Votes

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Sejun777 published

GetKeyDown Space doesn't work correctly with FixedUpdate

Feb 11, '22 update·fixedupdate·getkeydown

2 Replies

0 Votes

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ariankeshvari asked

moveposition() not working when slowing down the game!,rigidbody.moveposition not working when slowing down the game

Feb 1, '22 rigidbody2d·fixedupdate·timescale·rigidbody.moveposition·slowing-down

0 Replies

0 Votes

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insomanx published

Why Do Inputs Have to Been in Update (Rather than FixedUpdate)?

Feb 1, '22 c#·physics·input·update·fixedupdate

3 Replies

0 Votes

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johnlumsdendeveloper asked

Camera jitter when rotating player

Jan 28, '22 in Help Room

0 Replies

0 Votes

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angrycrocodile1 published

How do I convert this into Fixed Update for physics and Update for inputs?

Jan 27, '22 unity 2d·rigidbody2d·update·fixedupdate

0 Replies

0 Votes

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abandon_games edited

Custom Yield Instruction for FixedUpdate frames

Jan 24, '22 c#·coroutine·yield·fixedupdate·yield waitforseconds

3 Replies

2 Votes

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Thorcek asked

Position and collider seem to incorrectly shift when moving object

Jan 23, '22 in Help Room

0 Replies

0 Votes

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abandon_games answered

How to Properly Move Two Attached Kinematic Rigidbodies

Jan 14, '22 in Help Room

1 Reply

0 Votes

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Breyyne answered

Updating ui not working in fixed update .But it works in update

Jan 7, '22 ui·update·playerprefs·textmesh·fixedupdate

1 Reply

0 Votes

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valeriopavan commented

Raycast and Physics(Ragdolls): Update() or FixedUpdate()?

Nov 26, '21 physics·raycast·ragdoll·fixedupdate·update function

1 Reply

0 Votes

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NUKETheWay edited

How to do Inputs in Update and AddForce in FixedUpdate, infinite jumps ?

Nov 18, '21 in Help Room

0 Replies

0 Votes

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adslitw commented

Input.GetKey missing keyboard state on Update and FixedUpdate

Nov 16, '21 input·update·fixedupdate·input.getkey

2 Replies

0 Votes

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Juandapp commented

Eliminating input loss

Nov 10, '21 javascript·input·update·fixedupdate

1 Reply

4 Votes

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82MiddleMan commented

VR: Using rigidbody for movement, and getting fixed time in sync with frame rate

Nov 4, '21 rigidbody·vr·fixedupdate

1 Reply

1 Votes

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Eno-Khaon commented

physics randomness problem

Oct 28, '21 unity 2d·update·velocity·fixedupdate

2 Replies

0 Votes

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selind1 commented

Stopping FixedUpdate

Sep 22, '21 pause·fixedupdate·timescale

2 Replies

0 Votes

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TobiasWeber answered

Velocity from Rigidbody and from Transform don't match for small dt

Sep 6, '21 physics·velocity·accelerometer·fixedupdate·accuracy

1 Reply

0 Votes

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