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Procedural

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All Questions

  • Unanswered Questions
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mscdelirium published

Spawn Floors To Fill Radius, And Remove Out Of Bounds Floors.,Spawn To Fill Radius

May 27, '22 procedural·generation·procedural generation·procedural-generation

0 Replies

0 Votes

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KidsWithSpraycans published

[Optimization] How can i optimize this voxel terrain more?

May 20, '22 terrain·optimization·procedural·voxel

3 Replies

0 Votes

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KristynaPavlatova asked

Procedural rail generation from prefabs

Mar 30, '22 c#·prefab·programming·procedural

0 Replies

0 Votes

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digimbyte answered

Procedurally generate 3D mesh from 2D image

Mar 13, '22 procedural·procedural mesh·procedural generation·procedural-generation

1 Reply

0 Votes

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vazor commented

Difficult path logic

Mar 13, '22 programming·procedural

1 Reply

0 Votes

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tonytopper answered

Generate a mesh around a LineRenderer Closed

Mar 3, '22 c#·mesh·linerenderer·procedural·navigation

2 Replies

0 Votes

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Shadow028 answered

Generating Structures on Infinite Terrain

Feb 18, '22 c#·terrain·procedural·structure·infinite terrain

1 Reply

0 Votes

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unity_onchGN2IzmA3Ww published

How can I make my L-system trees 3d.

Feb 15, '22 in Help Room

0 Replies

0 Votes

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sticcler published

How to stream a procedurally generated level?

Feb 15, '22 in Help Room

0 Replies

0 Votes

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Another_Dev_Z asked

Triangles overlapping in mesh

Feb 5, '22 mesh·procedural·triangles

0 Replies

0 Votes

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Martin_Th published

Mirror vertices procedurally

Feb 3, '22 mesh·procedural·vertices·mirror·meshfilter

2 Replies

2 Votes

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Pangamini commented

Seam on Procedural Mesh

Feb 3, '22 shader·mesh·rendering·procedural·normals

1 Reply

0 Votes

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Pangamini asked

Can I crunch subasset textures?

Feb 3, '22 editor·procedural

0 Replies

0 Votes

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mrVentures answered

By Code generated Mesh (problems with visibility)

Jan 21, '22 mesh·procedural·generation·visible

4 Replies

0 Votes

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twobob commented

Delete vertices from a mesh at runtime

Jan 13, '22 procedural

2 Replies

0 Votes

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monteredento commented

How do I create a texture dynamically in Unity?

Dec 29, '21 texture·procedural

2 Replies

12 Votes

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Lokosse73 asked

How to spawn in loop like snail but in square

Dec 28, '21 in Help Room

0 Replies

0 Votes

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andrew-lukasik commented

Distorting a plane? Best method?

Nov 20, '21 animation·mobile·procedural·mobile devices

0 Replies

0 Votes

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Gorrilapoo965 asked

Voxel Water in unity engine

Nov 17, '21 in Help Room

0 Replies

0 Votes

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MrReynevan2 commented

Rendering a Mandelbrot fractal - how do I find a middle ground between performance and precision?

Nov 7, '21 c#·rendering·procedural·multithreading·double

1 Reply

0 Votes

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bbxlegend edited

Can and should a procedural mesh be shared between multiple GameObjects

Nov 5, '21 mesh·procedural·procedural mesh·shared

1 Reply

0 Votes

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pcdrive asked

Best algorithm for large scale procedural level generation?

Nov 3, '21 in Help Room

0 Replies

0 Votes

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mrHenning commented

generate procedural floating island

Oct 24, '21 mesh·procedural·generation

1 Reply

2 Votes

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MKayJay asked

Looking for Grass asset that can procedurally generate grass on a mesh at runtime

Oct 6, '21 terrain·mesh·procedural·grass

0 Replies

0 Votes

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jolechallinor3 asked

Generating a minimum spanning tree from a list of edges

Oct 6, '21 c#·procedural·graph·procedural generation·edges

0 Replies

0 Votes

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MakerBen asked

Generating Mesh "Around" 3D Dictionary

Sep 15, '21 in Help Room

0 Replies

0 Votes

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Tudoraster edited

Unity Procedural Game Optimization

Aug 31, '21 rendering·optimization·procedural·procedural generation·occlusion culling

3 Replies

0 Votes

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guinoalaskapp edited

How to handle a MASSIVE amount of game objects?

Aug 30, '21 2d·gameobject·sprite·procedural

2 Replies

1 Votes

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Robotinker answered

Fill an object's (probably mesh colliders) inside with smaller objects evenly

Aug 26, '21 collider·transform·procedural·positioning·form

1 Reply

0 Votes

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julix91 edited

Sphere made of cubes algorithm

Aug 25, '21 mesh·procedural·cube·procedural mesh·algorithm

4 Replies

0 Votes

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