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muckel edited

Fastest Shader for iPhone

Dec 22, '09 shader·iphone·optimization

1 Reply

0 Votes

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xaddict edited

How do I change GUI elements from outside of the OnGUI function?

Dec 20, '09 gui·optimization

3 Replies

0 Votes

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Ricardo edited

Which method of '2D' arrays is faster? 1D arrays with Objects or 1D Arrays with 1D arrays?

Dec 20, '09 optimization·collections·outofbounds

2 Replies

0 Votes

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xaddict asked

How to create a CPU-friendly dynamic interface?

Dec 18, '09 gui·optimization

2 Replies

0 Votes

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stubbornmoose asked

Colliders vs RayCast (automatic crosshair aiming in an FPS game)

Dec 11, '09 iphone·optimization

1 Reply

2 Votes

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Jaap Kreijkamp edited

using non-square textures on iphone

Dec 10, '09 texture·iphone·performance·optimization

3 Replies

1 Votes

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qhhh asked

How can you tell the amount of memory an imported animation is using?

Dec 8, '09 animation·optimization

1 Reply

2 Votes

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BogdanDude asked

(2 hidden skinned meshes) or (1 extra draw call) for character props?

Dec 6, '09 iphone·performance·optimization

2 Replies

0 Votes

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Disaster asked

Planes with less tris

Dec 6, '09 optimization

2 Replies

6 Votes

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runevision edited

My iPhone game is choppy - how can I improve the framerate?

Nov 23, '09 iphone·optimization

6 Replies

1 Votes

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runevision edited

Preloading / Caching Prefabs [Unity iPhone]

Nov 20, '09 iphone·optimization

4 Replies

7 Votes

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runevision edited

Dynamic linking library more optimized?

Nov 20, '09 optimization·dll·namespace·link

3 Replies

0 Votes

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abandon_games asked

Optimize Terrain: Paint Holes or Use a Non-Textured Terrain Layer?

Apr 9, '21 in Help Room

0 Replies

0 Votes

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oguzkaancomoglu asked

Placing tree objects with Terrain or Polybrush which one is useful ??

Apr 16, '22 terrain·graphics·optimization·tree

0 Replies

0 Votes

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