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Component

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  • Unanswered Questions
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ScreenMane asked

I'm receiving an error saying that "Specified cast is not valid (wrapper castclass)".

Jun 1, '22 in Help Room

0 Replies

0 Votes

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CoreDLL answered

How to change component icon inside a DLL plugin programmatically ?

May 22, '22 plugin·component·icon·programmatically

1 Reply

0 Votes

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angelonit commented

How to get a component from an object and add it to another? (Copy components at runtime)

May 19, '22 c#·gameobject·getcomponent·component·addcomponent

12 Replies

13 Votes

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murgonen answered

Prefab instantiates with its components disabled

May 16, '22 instantiate·prefab·component·not working·respawn

3 Replies

1 Votes

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matus99 asked

How to re-enable multiple components in one script

May 6, '22 in Help Room

0 Replies

0 Votes

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TheEnozaYFT commented

Disable a component for every instance of a prefab

May 3, '22 prefab·component

1 Reply

0 Votes

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zarriel commented

How can I delete name of enemy?

Apr 25, '22 gameobject·component

1 Reply

0 Votes

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b00nerf commented

Lost Compoment

Apr 25, '22 component·project

1 Reply

0 Votes

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nikunjsth5 answered

Disabled script still working C#

Apr 15, '22 c#·component·enabled·disabled

3 Replies

1 Votes

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TheMaskedKasper asked

[Mirror Networking] How can i add a NetworkRigidbody component to an object ?

Apr 12, '22 in Help Room

0 Replies

0 Votes

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Andrey_Birchenko published

Particles lag behind in world space?

Apr 11, '22 in Help Room

1 Reply

0 Votes

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andrew-lukasik edited

Add component in one line with parameters

Mar 27, '22 component·constructors

6 Replies

5 Votes

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kaushiknis edited

Execute Code When Component Added

Mar 17, '22 gameobject·editor·editor-scripting·component

6 Replies

11 Votes

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SMedd asked

Creating missing CharacterController component for PlayerController in Player.

Mar 16, '22 in Help Room

0 Replies

0 Votes

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GoblinGameWorks edited

How do I remove ALL components from a gameObject?

Mar 13, '22 in Help Room

3 Replies

1 Votes

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grimreefer24601 rolled back

Get child component of a prefab to reference with another prefab

Mar 7, '22 instantiate·prefab·child·component·child object

1 Reply

0 Votes

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Ekaitzdev asked

How can I make a diferent inspector for a component in a prefab and in the variants?

Feb 28, '22 prefabs·component

0 Replies

0 Votes

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Soxbear commented

GetComponents only returning first component

Feb 13, '22 component·getcomponents

2 Replies

0 Votes

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Captain_Pineapple commented

Composition: Multiple actions on death

Feb 13, '22 component·inheritance·classes·architecture·structure

1 Reply

1 Votes

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michael_house commented

[ECS] Reference an entity to another entity

Feb 6, '22 component·system

1 Reply

1 Votes

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ImpOfThePerverse asked

How to automate removing non-MonoBehaviour derived scripts from a prefab

Jan 13, '22 in Help Room

0 Replies

0 Votes

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rage_co answered

Collider.enabled working differently from inspector?

Jan 10, '22 collision·collider·trigger·component·enable

1 Reply

0 Votes

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henkehedstrom answered

Variable to component keeps old value, even after using GetComponent again

Jan 7, '22 component·reference·reference-other-object

1 Reply

0 Votes

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huulong commented

Serialize a reference to MonoBehaviour type in ScriptableObject

Dec 3, '21 component·scriptableobject·type

2 Replies

0 Votes

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fritzlloydw answered

Component passing self to method

Nov 25, '21 c#·component·reference·self

1 Reply

0 Votes

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shieldgenerator7 edited

C# How to Check If a Gameobject Contains a Certain Component

Nov 24, '21 c#·component·if statement

6 Replies

15 Votes

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Hyppetrain asked

UI Builder scripts not working after restarting Unity

Nov 23, '21 in Help Room

0 Replies

0 Votes

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Bmarlyman21 commented

How can I add multiple images to one gameobject

Nov 20, '21 image·component·user interface

0 Replies

0 Votes

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unity_418scarlet commented

Coroutine set up but doesn't seem to be working, what am i doing wrong? Closed

Nov 13, '21 coroutine·collider2d·component·enabled

1 Reply

1 Votes

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MasterRoshi80 published

Exposing Components to different scripts,Proper way to expose components to different scipts

Nov 11, '21 gameobject·component

0 Replies

0 Votes

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