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All Questions

  • Unanswered Questions
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asparck answered

A* Pathfinding Project with composite colliders.

Apr 23, '22 ai·collider2d·astar

2 Replies

0 Votes

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K-bomb07 asked

Astar Pathfinding ai moves more nodes than it should

Apr 11, '22 2d·ai·pathfinding·turn-based·astar

0 Replies

0 Votes

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HarryBGamer2570 asked

A* - Enemy Pathfinding away from Player

Mar 13, '22 pathfinding·enemy ai·astar

0 Replies

0 Votes

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Captain_Pineapple commented

Need Optimization Help - Alternative to list.Contains

Feb 17, '22 optimization·pathfinding·profiler·astar

2 Replies

1 Votes

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andrew-lukasik commented

Much slower while using DOD for A* algorithm than OOP

Feb 14, '22 pathfinding·dots·astar

2 Replies

1 Votes

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pieandseal asked

astar pathfinding with groups

Jan 30, '22 in Help Room

0 Replies

0 Votes

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falconstrike209 edited

how would I change maxSpeed through script? (A*)

Dec 12, '21 speed·float·astar

0 Replies

0 Votes

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RedRightHand- asked

Help getting grounded enemy to move with A* pathfinding (based on Brackeys tutorial)

Oct 27, '21 2d-platformer·pathfinding·2d-physics·astar

0 Replies

0 Votes

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Lenny991 commented

A* pathfinging problem

Oct 20, '21 in Help Room

0 Replies

0 Votes

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RehanSanish asked

How to calculate distance between 2 objects and then set it as a target in A* Destination Setter

Sep 15, '21 distance·astar

0 Replies

0 Votes

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glorious7poo edited

Obtain multiple paths to target using navmesh

Jul 25, '21 in Help Room

0 Replies

0 Votes

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Qhailashnikov published

A* Pathfinding for Top Down project, how do I make enemyAI to rotate towards waypoints?

Jun 25, '21 in Help Room

0 Replies

0 Votes

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Spaceshark123 published

Inaccurate A* Pathfinding Scan!

Jun 23, '21 colliders·pathfinding·astar

3 Replies

0 Votes

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chorsnell edited

How should enemies target things with pathfinding (with A*), that may or may not be accessible, but are always obstacles,

May 26, '21 in Help Room

0 Replies

0 Votes

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BalooGames published

Which alternative are existing for navmesh & A*? And how navmesh pathfinding algorithm is working?

May 4, '21 navmesh·pathfinding·astar

0 Replies

0 Votes

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unity_Yyjq_4qrexjGwg published

Implementation of Navmesh terrain dijkstra algorithm

Mar 23, '21 navmesh·pathfinding·astar·dijkstra

0 Replies

0 Votes

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tylerdtrudeau answered

Moving Enemy Along A Star Path

Mar 12, '21 in Help Room

1 Reply

0 Votes

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Constantin_d edited

How can I let my plane AI fly like I want (Unity2D)

Jan 6, '21 in Help Room

0 Replies

0 Votes

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Llama_w_2Ls answered

Astar Pathfinding with unity 2d

Jan 5, '21 unity 2d·pathfinding·enemy ai·astar

1 Reply

0 Votes

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Konomira answered

Irregular Spherical Pathfinding

Dec 9, '20 mesh·3d·pathfinding·navigation·astar

1 Reply

0 Votes

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omarXgame edited

is there an easy way to convert unity's Navmesh to normal mesh?

Dec 6, '20 mesh·navmesh·pathfinding·convert·astar

0 Replies

0 Votes

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unity_ibqUxLJRjujkUA published

A* Pathfinding Turn Off Rotation

Nov 19, '20 c#·pathfinding·astar

2 Replies

1 Votes

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cleitonw1 answered

How to calculate distance based on A*?

Jun 4, '20 ai·pathfinding·distance·astar·calculate

2 Replies

0 Votes

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RooseViper published

How do i get the IsPathPossible() function to ignore some nodes using Astar Pathfinding Project

Jun 4, '20 c#·ai·pathfinding·astar·avoidance

0 Replies

0 Votes

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RooseViper asked

How do i get the IsPathPossible() function to ignore some nodes using Astar Pathfinding Project

Jun 4, '20 c#·ai·pathfinding·astar·avoidance

0 Replies

0 Votes

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reza74vi edited

[Solved] VERY LOW FPS using Astar path finding

Apr 28, '20 c#·android·fps·pathfinding·astar

1 Reply

0 Votes

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jmailloux11 answered

How do I go about making a 2d platform enemy ai

Apr 18, '20 2d·ai·enemy·pathfinding·astar

1 Reply

0 Votes

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Dodokom answered

Having trouble with A* pathfinding

Jan 31, '20 2d·pathfinding·enemyai·astar

1 Reply

0 Votes

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Nis5l asked

A* finding nearest Object

Dec 28, '19 in Help Room

0 Replies

0 Votes

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finbogg asked

Astar Change node collision

Dec 3, '19 in Help Room

0 Replies

0 Votes

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