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Algorithm

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  • Unanswered Questions
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dbchest answered

How to check if a zone is closed or open ?

Jul 13, '19 algorithm

3 Replies

0 Votes

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gsgamingteam asked

Movement following the A* algorithm

Jul 2, '19 in Help Room

0 Replies

0 Votes

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Yeezyy answered

Connected Component Labeling Closed

Jun 19, '19 in Help Room

1 Reply

0 Votes

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LeGingerGamer commented

How do I highlight all available paths with Dijkstra's algorithm on a tile based map?

Jun 14, '19 in Help Room

2 Replies

1 Votes

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bre_dev commented

How to do room detection on non-grid based walls

Jun 2, '19 detection·wall·algorithm·room

2 Replies

0 Votes

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ratchetunity commented

Scaling gameobject using compound rule of three

May 31, '19 scale·child object·algorithm·logic·formula

1 Reply

0 Votes

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Trstek answered

Generate path between two points, based on list of avaliable tiles

May 17, '19 pathfinding·algorithm

1 Reply

0 Votes

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Bunny83 commented

Catmull-clark algorithm, can anyone explain me how to implement?

Apr 13, '19 unity 5·mesh·algorithm

0 Replies

0 Votes

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Bunny83 answered

How do you use Dijkstra's Algorithm to show which tiles characters can get to each turn?

Apr 12, '19 algorithm

1 Reply

0 Votes

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Elsyndur commented

How do you change Breadth First Search into Dijkstra's algorithm?

Apr 5, '19 algorithm

0 Replies

0 Votes

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tormentoarmagedoom answered

Making an enemy ship chase player in unity3d.

Feb 2, '19 in Help Room

1 Reply

0 Votes

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yaakovyitzchakbenmoshe asked

Proper algorithm for a Character Controller that automatically fits mesh?

Feb 1, '19 charactercontroller·meshcollider·algorithm

0 Replies

0 Votes

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linluqi edited

Wind filter in Unity Shader?

Jan 13, '19 post processing·image effects·algorithm·filter

0 Replies

0 Votes

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LukinIvan edited

What ML alghorithms are available to use in unity ml-agents?

Dec 6, '18 algorithm

0 Replies

0 Votes

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z3nth10n asked

Flood filling algorithm doesn't work as expected - it creates gaps between pixels

Nov 14, '18 c#·optimization·algorithm·flood

0 Replies

0 Votes

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LeeCarry commented

What is the algorithm to assign to transform.right?

Oct 17, '18 transform·vector3·lookat·algorithm·right

1 Reply

0 Votes

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hopper commented

Prevent NavMesh from Moving Diagonally?

Sep 1, '18 c#·navmesh·navmeshagent·algorithm

1 Reply

0 Votes

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rainChu answered

How to make enemy pass route that has obstacle

Aug 18, '18 algorithm

1 Reply

0 Votes

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codefarmsg answered

Drone/Flocking Behaviour not working

Aug 17, '18 algorithm·behaviour

0 Replies

0 Votes

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_dns_ answered

Algorithm for quickly find the Vector3 which is closest to a point in a list of Vector3's

Aug 11, '18 loop·algorithm

3 Replies

0 Votes

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cupcakehox commented

How to find shortest path between buttons?

Jul 24, '18 in Help Room

1 Reply

0 Votes

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neymar4138 commented

How to instantiate and delete spheres based on incomming coordinates stream

Jul 18, '18 coordinates·algorithm·visualization·object position·sphere raycast

2 Replies

1 Votes

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GTRetroGames asked

Player Controls: Different movements depending on which area pressed

Jul 17, '18 movement·coordinates·algorithm

0 Replies

0 Votes

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tormentoarmagedoom edited

(c# source request) how to spawn a few bottom objects in a spiral to create a simple terrain? Closed

Jun 22, '18 c#·object·generation·algorithm·chunks

1 Reply

0 Votes

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Antviss asked

Remove random objects if amount dealt in a time frame equals or is greater than the health

May 16, '18 in Help Room

0 Replies

0 Votes

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amouun answered

problem in minimax algorithm

May 15, '18 ai·list·tree·algorithm·recursion

1 Reply

0 Votes

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SeaLeviathan commented

Best way to check for supports in building system?

Apr 6, '18 gameobject·list·algorithm·search·function call

1 Reply

0 Votes

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Juliken commented

Take a screenshot in realtime then use it immediatly as Texture

Mar 16, '18 unity 5·screenshot·algorithm

1 Reply

0 Votes

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GoneMadStudios commented

What algorithm does collision detection system use?

Mar 3, '18 collision detection·algorithm

1 Reply

0 Votes

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DevinW answered

From where I can get algorithm working behind collision detection (discrete, continuous) in unity 3D?

Feb 12, '18 algorithm

1 Reply

0 Votes

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