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Unanswered Questions

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mbilalbark commented

Change size of the new UI rect transform using scripts

Dec 12, '17 ui·transform·rect

0 Replies

31 Votes

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zyonneo edited

4.6 UI How to apply OnClick handler for button generated at runtime (script)?

Apr 8, '19 button·4.6

0 Replies

26 Votes

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ocimum commented

Why do I "Save Project"?

Sep 4, '15 editor·save·project

0 Replies

26 Votes

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dpull commented

Is there a HideFlags.DontSave equivalent for preventing child objects from being applied to a prefab?

Jan 18, '16 editor·prefab·hideflags

0 Replies

17 Votes

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Bonfire-Boy commented

Unity and git - issue with constantly modified prefabs and scenes

Dec 1, '17 git·version control

0 Replies

13 Votes

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BUNKEEER_BUUUUSTEEEER_IIIIIIIIIII asked

Is it allowed to use Admob on Android TV and Apple TV? On internet there are many confusing answers

Sep 16, '21 android·ads·admob·apple·tv

0 Replies

12 Votes

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Deanit commented

Huge "Device.Present" performance hit in profiler

Mar 27, '15 fps·performance·optimization·profiler

0 Replies

12 Votes

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abeldantas edited

Have Summary Tags as Tooltips?

Jul 2, '18 editor·reflection·tooltip

0 Replies

12 Votes

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RonTang commented

iOS Shader issues WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA - 2017.3

Aug 17, '18 editor·ios·shaders·xcode

0 Replies

11 Votes

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regred002 commented

PID controller simulation?

Jul 6, '16 physics·simulation

0 Replies

11 Votes

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FadiObaji commented

Shader graph and GPU instancing

Jul 6, '20 shaders·gpu·instancing

0 Replies

10 Votes

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stvergen edited

Can't manage license. Getting "Csrf detected" error.

Jan 23, '19 license·login

0 Replies

10 Votes

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taxvi commented

Extra permissions with Cardboard (Camera + Storage) Unity 5.6.0b4 on Android

Aug 22, '17 vr·bug-perhaps·permissions

0 Replies

9 Votes

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dval published

How can I check if a UI component is finished its layout-rebuild-loop?

Dec 14, '15 ui·loop·layout

0 Replies

9 Votes

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basklein_ commented

Missing or garbled text in UI.Text

Oct 11, '17 c#·ui·text

0 Replies

9 Votes

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marcinrycu commented

How can I reset a non-looping animation?

Jan 24, '21 animation·animator·loop

0 Replies

9 Votes

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taylormg commented

Disable JIT compilation in the Editor (Enable Full-AOT mode)

May 29, '15 c#·ios·build·iphone

0 Replies

9 Votes

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tanoshimi commented

How Can I Avoid Full Shader Recompilation?

Jun 1, '15 shaders·compile

0 Replies

9 Votes

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zachduer commented

What are the rules for the Plugins folder in Unity 5?

Jul 10, '17 asset store·plugins·compilation·folders

0 Replies

8 Votes

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thestrandedmoose commented

Is there a way to increase the max number of colliders in the ParticleSystem.trigger module?

Feb 16, '18 colliders·particlesystem

0 Replies

8 Votes

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TheWarper commented

Standard shader's Fade rendering mode won't allow full opacity with a textured material

Mar 3, '18 rendering·shaders·transparency·fade·transparent shader

0 Replies

8 Votes

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Ricna commented

Please help me resolve these errors related to shaders.

Jan 28, '16 error·shader·standard

0 Replies

8 Votes

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krisventure commented

Clear in Render.OpaqueGeometry part of Profiler

Apr 27, '17 optimization·profiler·render

0 Replies

8 Votes

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SterlingSoftworks edited

Making Windows 10 (Or universal) apps in Unity3D 5?

Jan 26, '16 unity5·windows·software

0 Replies

8 Votes

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Deutschland1000 asked

TextMesh is not rendering Font correctly

Nov 14, '19 c#·scripting problem·font·textmesh

0 Replies

7 Votes

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Haapavuo edited

Application.isPlaying in Test Runner - Check if running Test Runner

Jul 29, '21 testing·unittest

0 Replies

7 Votes

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s-sixteen commented

FormerlySerializedAs for renaming public methods serialized in UnityEvents

May 29, '19 c#·serialization·method·renaming

0 Replies

7 Votes

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krides edited

Lighting Data disappears in 5.3.6f1 after reopening the editor?

Jul 25, '16 lighting·baking·lighting bug·global illumination

0 Replies

7 Votes

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multimediamarkers commented

Check Camera Permissions for iOS and Android?

May 4, '19 android·camera·ios·device·permissions

0 Replies

7 Votes

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Raistlin Linden published

How do you do repeated "Build & Run" builds with WebGL without recompiling?

Jul 14, '15 webgl·debugging

0 Replies

7 Votes

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