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Network

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All Questions

  • Unanswered Questions
avatar image

ghellee edited

How to 100% check internet availability

May 13, '22 network

11 Replies

15 Votes

avatar image

Carocrazy132 commented

How can I connect Unity to an SQL database in order to implement an MMO?

Apr 26, '20 multiplayer·network·database·sql·mmo

3 Replies

8 Votes

avatar image

Julien-Lynge commented

Sending bulk data via rpc

Jan 7, '15 network·rpc·data·send

1 Reply

8 Votes

avatar image

harunakdogan answered

Network Multiple Cameras

Jul 2, '21 in Help Room

4 Replies

8 Votes

avatar image

sivaliZation commented

Networking - MasterServer [ Connect on Lan or Wan without Internet ]

Dec 9, '17 network·server·masterserver·oafa

3 Replies

7 Votes

avatar image

Knub commented

Unity claiming "no network connection"

May 2, '22 in Help Room

13 Replies

6 Votes

avatar image

Fattie commented

RPC calls to a specific client?

Oct 19, '12 network·rpc·client·specific

1 Reply

5 Votes

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stjernerlever commented

Multiple player prefabs in the network manager?

May 29, '19 prefab·multiplayer·player·network·manager

4 Replies

5 Votes

avatar image

slake_it answered

Clearing out buffered RPC calls from old Network.Instantiate() calls?

Oct 11, '17 network·rpc·communication

7 Replies

4 Votes

avatar image

TheMorten edited

ArgumentException: Getting control 2's position in a group with only 2 controls when doing mouseDown

May 20, '10 gui·network·rpc·exception·argumentexception

1 Reply

4 Votes

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yashpal commented

Turn Based Multiplayer

Mar 10, '15 multiplayer·network·facebook·multiplayer-networking·turn-based

1 Reply

4 Votes

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Chom1czek commented

Teleporting a NetworkTransform

Mar 5, '16 in Help Room

0 Replies

4 Votes

avatar image

Fragmental answered

UNetWeaver error in all projects, Unity 5.4.0f3?

Oct 26, '16 unity 5·networking·network

2 Replies

4 Votes

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shaunsheppardMRI commented

How to know which channel(s) (i.e., reliability) had packet loss when NetworkTransport.GetIncomingPacketLossCount report positive, non-zero values?

Aug 29, '19 networking·network

1 Reply

4 Votes

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DryTear answered

Network Tutorials in unity3d

Feb 8, '13 networking·network

5 Replies

3 Votes

avatar image

McRain commented

Streaming textures possible?

May 8, '12 texture·network·serialize

3 Replies

3 Votes

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softrare commented

Prevent players from using Network.Destroy()

Jan 24, '15 network·security·prevent·clients·network.destroy

3 Replies

3 Votes

avatar image

whydoidoit answered

Can I find the mixing transforms for an animation?

Jun 24, '12 animation·network·animationstate

1 Reply

3 Votes

avatar image

Krellumdaed edited

For Testing - Is there a way to disable network calls?

Aug 15, '17 network

0 Replies

3 Votes

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ppiotrsz109 commented

[Networking] Sync child rigidbodies

Jun 19, '18 rigidbody·networking·network·rigidbody2d

0 Replies

3 Votes

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shadiradio answered

NetworkServer.dontListen not working - How do I stop clients connecting?

Sep 12, '16 networking·multiplayer·network

2 Replies

3 Votes

avatar image

vikasch commented

Can OnSerializeNetworkView Call in the client by Writing mode?

Jun 27, '11 network·networkview·onserializenetworkview

0 Replies

2 Votes

avatar image

Nikke asked

Run in background, but don't handle keyboard/mouse input (need it to run two unity players to test networking features)

Feb 3, '11 input·network

2 Replies

2 Votes

avatar image

PrimeDerektive asked

Network bandwidth - what is a good guideline for a "ceiling"?

Mar 11, '11 networking·network·synchronization·bandwidth

2 Replies

2 Votes

avatar image

Matt- edited

Player Instantiate in online game

May 2, '12 instantiate·prefab·multiplayer·network·online

1 Reply

2 Votes

avatar image

wccrawford commented

Server IP Discovery? Network Question

May 23, '12 javascript·network·ip

1 Reply

2 Votes

avatar image

foxor commented

How to get a gameObject having viewID?

Oct 25, '13 gameobject·network·rpc·viewid

1 Reply

2 Votes

avatar image

ninjarob edited

Is Network.time Syncronized with other peers on the network

Oct 31, '11 network·time·sync

0 Replies

2 Votes

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Fattie commented

network.RPC behavior

Dec 9, '14 network·server·rpc·client·view

1 Reply

2 Votes

avatar image

88bueno published

GUI and spawning at runtime

Apr 12, '12 camera·gui·network·disappear

1 Reply

2 Votes

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