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Kosho206 answered

【PUN2】I want to disable the instantiation of an object in PhotonView at a specified time.

Jan 16, '21 networking·network·network instantiate

1 Reply

0 Votes

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Kysylov asked

How do I fix the problem with animator.Play() using Mirror Network in Unity.

Jan 16, '21 networking·network·mirror·unity multiplayer

0 Replies

0 Votes

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TomatJuice asked

How to use "Sprite" with Mirror

Jan 9, '21 networking·sprite·network·mirror

0 Replies

1 Votes

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beakv6_unity published

Child transform of player object not syncing with server

Dec 14, '20 networking·transform·network

2 Replies

0 Votes

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shrit1401 commented

What does this error mean?

Dec 8, '20 in Help Room

1 Reply

0 Votes

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wesselb commented

OSC and mobile (ios specifically)

Dec 8, '20 in Help Room

0 Replies

0 Votes

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Sriram360 answered

Unity Photon Virtual Joystick Problem HELP????

Dec 5, '20 networking·network·photon·joystick·online

1 Reply

0 Votes

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PickyBerry published

Unity Mirror Networking - can't create a server on a build game, IL2CPP Mistake

Dec 2, '20 networking·network·build-error·server·il2cpp

0 Replies

0 Votes

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agrmayank asked

Saving and Fetching Cookies from UnityWebRequest

Dec 1, '20 networking·network·database·cookie·cookies

0 Replies

0 Votes

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CmdrZin answered

Unity WebSocket Client

Nov 30, '20 script.·network·connection·client-server·nodejs

2 Replies

0 Votes

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EXHOUL commented

How to sync color with other players (Unet) Closed

Nov 24, '20 in Help Room

1 Reply

1 Votes

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koptehe answered

On Click Event works only on Master Client. PUN 2

Nov 23, '20 in Help Room

1 Reply

0 Votes

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stevenstalony published

Why Firebase dont work on my device?

Nov 16, '20 in Help Room

0 Replies

0 Votes

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DatmosPro edited

Unity Mirror OnStartServer spawn GameObjects

Nov 4, '20 in Help Room

1 Reply

0 Votes

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maxgonzales2007 asked

NetworkIdentity component messes up camera

Nov 3, '20 camera·network

0 Replies

0 Votes

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mateomckee64 published

isLocalPlayer only works on Host, but not on Client

Oct 30, '20 network

1 Reply

0 Votes

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Tarun22Sahu edited

What is the Unity version in which New network system is announced after replacing UNet

Oct 28, '20 network·multiplayer-networking·version·versions·new-feature

0 Replies

0 Votes

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Hadar_zaguri published

Synchronizing game object across clients

Oct 26, '20 networking·network·synchronization

2 Replies

0 Votes

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ryan_santiago_dl published

Does UnityEngine.Ping currently support ipv6 addresses on mobile devices?

Oct 26, '20 android·ios·networking·network·ping

0 Replies

0 Votes

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jzxc7272 published

How to connect UDP in Hololens 2

Oct 21, '20 in Help Room

0 Replies

0 Votes

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Sercon answered

Why do Clients not see hosts playertag? (Mirror networking)

Oct 20, '20 in Help Room

1 Reply

0 Votes

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firest-dead commented

How to avoid P2P disconnects every 40 seconds?

Oct 8, '20 network·multiplayer-networking·disconnect·timeout

2 Replies

0 Votes

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Yonisit asked

Matchmaking multiplayer help

Oct 7, '20 c#·networking·network·photon·mirror

0 Replies

0 Votes

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Yagshy750 published

I can't start with ML Agents

Oct 6, '20 network

0 Replies

0 Votes

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UnityToMakeMoney asked

Client Cannot Connect To Host Server (Using Mirror)

Sep 29, '20 network·server·api·mirror·serverside

0 Replies

0 Votes

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sandyakayika5730 commented

Problems with UDP data sending

Sep 28, '20 networking·network·communication·sockets·udp

1 Reply

0 Votes

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daischbecki asked

Whats the difference between NetworkManager.StopClient() and NetworkClient.Shutdown()

Sep 28, '20 c#·network·client·stop·difference

0 Replies

0 Votes

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Squaresweets edited

Connect to server with external and internal IP

Sep 26, '20 ios·networking·network

0 Replies

0 Votes

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lulook96 asked

Hello, I have problem with legacy unity network system

Sep 19, '20 in Help Room

0 Replies

0 Votes

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tcz8 edited

Particles syncing on the Unity Network

Sep 13, '20 in Help Room

4 Replies

0 Votes

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