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Question by ramonfr · Jul 07, 2012 at 05:36 AM · networkloadlevelnetwork.instantiate

Network.Instantiate after loading level?

I need to instantiate a player right after the level was loaded (all trought a network).

This is what I'm doing:

  1. When the player creates the server, he "network loads level". After the level was loaded, the spawn script runs the Network.Instantiate function inside the Start() function.

  2. If a player connects to a server, the Network.Instantiate is executed inside the OnPlayerConnected().

Alright, but this method doesn't seems to be very smart and very vulnerable.

How can I instantiate a player after some level was loaded?

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Answer by whydoidoit · Jul 07, 2012 at 10:51 AM

Use OnLevelWasLoaded as the moment to instantiate your player.

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