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Question by Trevir · yesterday · particlesphysics2dparticlesystem

local 2d particle physics in 3d

I am building a neutron emission simulation where neutrons travel through a layered container made of different materials. This simulation is shown as a 2D cut-away of a 3D container. alt text alt text I am using 2D physics triggers to change the behavior of particles as they travel through different material layers (not shown in the unity screenshot. that just shows straight collision).

Problem: when the container is rotated too much, the 2D physics behaves incorrectly because the simulation is perpendicular to the regular x/y 2D plane

Is there some way to create a 'localized' 2D physics world that can rotate in 3D space?

unity-36rltuv2sq.png (187.3 kB)
img-01921.jpg (293.0 kB)
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