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Question by Muhammedkoc07 · Jun 03 at 07:24 PM · input

input system sometimes detects keys

this input codes:

public void AllInputs() {

     if (Player1B)
     {
         movementInput = controls.MovementA.Player1.ReadValue<Vector2>();
     }
     else if (Player2B)
     {
         movementInput = controls.MovementA.Player2.ReadValue<Vector2>();
     }

     if (Player1B)
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             shoot();
             Debug.Log("shoot");
         }

         if (controls.Jump.Player1.WasPressedThisFrame())
         {
             animator.SetBool("Jump", true);
             Jump();
             Debug.Log("asda");

         }
     }
     else if (Player2B)
     {

         if (InputActionButtonExtensions.GetButtonDown(controls.Shoot.Player2))
         {
             shoot();
         }

      
         if (InputActionButtonExtensions.GetButtonDown(controls.Jump.Player2))
         {
             animator.SetBool("Jump", true);
             Jump();
             Debug.Log("asda");

         }

     }

 }


this Updates Codes:

private void Update() { if (DiePlayer || StopC) return;

     HorizontalInput = movementInput.x;
     AllInputs();

     animator.SetFloat("yVelocity", rb.velocity.y);
 }

 private void FixedUpdate()
 {
     if (DiePlayer || StopC)
         return;

     GroundCheck();
     Move(HorizontalInput);


 }
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