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Question by AgapitoTori · May 20 at 02:28 PM · animationgameobjecttimelineenable and disable script

Timeline animation frozen after being disabled

If I disable a Timeline before it finishes playing, when I enable the playback is paused at the point the timeline was disabled, for example an animation or a particle system would be frozen in place. Is this normal?

I thought after re-enabling the Timeline the animation would be in the starting position/state. Is there's a straightforward way to reset it? PlayableDirector.Stop() or RebuildGraph() don't seem to work.

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Answer by AgapitoTori · Jun 03 at 08:57 AM

The only solution I found is through code:

 timelineDirector = GetComponent<PlayableDirector>();
 timelineDirector.Stop();
 timelineDirector.time = 0;
 timelineDirector.Evaluate();

And VERY IMPORTANT this won't work if the animator you're controlling with timeline has an animator asset assigned to it, it has to be empty.

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