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Question by komiya_unity · May 18 at 09:27 AM · particles2d spritesuniversal

Render VFX particles according to the coordinates of the Z-axis.

I am using an automatic translation, so I apologize if some parts are difficult to understand.

I created a VFXGraph that draws a large amount of grass at once, and a VFXGraph of the flames when that grass is burned, both with nearly identical content.

Both grass and flame particles are generated from the same coordinates, but when the flame is generated, it is always drawn in front of all the grass. alt text
How can I make the grass in front of the flame appear above the flame?

image-004.jpg (328.7 kB)
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avatar image komiya_unity · May 18 at 03:30 AM 0
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For some reason, I cannot upload images, so I will add the image URL of the VFXGraph.

- Grass
https://drive.google.com/file/d/1L8A47gCj7ySjbjIuSSPAdptstUlJWtym/view?usp=sharing https://drive.google.com/file/d/1iEBFJ8Fb6oxbbSZBmIr2lIisGG6aN-5u/view?usp=sharing
- Flame
https://drive.google.com/file/d/1Mb38_GwLG8USMQqgrrYgN90CU-nCzAjJ/view?usp=sharing https://drive.google.com/file/d/15d0UbYWbkpk_wioIAF19I1MMuFQ5-JDj/view?usp=sharing

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