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Question by DEM12334 · May 12 at 01:21 PM · uiprefabtext

Text UI field input doesn't get saved in my prefab

In my game's one of the prefab I have this below code

  using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEngine.UI;
     public class monkeyscript : MonoBehaviour
     {
     public Text myscore;
     
     void OnCollisionEnter2D(Collision2D target)
         {
     score += 10;
                 myscore.text = "Score: " + score.ToString("F");
       }

So, when I drag and drop the text UI into the myscore field and then I click on override to save this change in my prefab, it doesn't get saved. I have already tried to change Public to Serialized Private field and even tried to take it as a public text array and even as a private serialized text array element but it didn't worked as well. Please solve this problem of mine or suggest any other way to accomplish this.

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avatar image Hellium · May 12 at 01:53 PM 1
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If the Text object you provide is not part of the prefab itself, it's the expected behaviour.

avatar image DEM12334 Hellium · May 12 at 02:13 PM 0
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so what's the solution to this? Because I want to add score display in my game so do you have any other way i can add a score display without facing this kind of problem

avatar image Hellium DEM12334 · May 12 at 02:16 PM 0
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I don't see what the problem is actually.

If you need this prefab in multiple places, provide the Text for every prefab instance.

You may be able to use a parent prefab with this prefab + your text object you can reuse where you want.

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