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Question by JP313 · May 02 at 01:05 PM · ainavmeshnavmeshagent

Ai can't touch the ground.

I am making a enemy Ai script and when the enemy hit the ground this error pops up:

.

"SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination (UnityEngine.Vector3) EnimyAi:Patroling () (at Assets/Scrips/EnimyAi.cs:50) EnimyAi:Update () (at Assets/Scrips/EnimyAi.cs:40)

.

Does someone have a solution?

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avatar image Captain_Pineapple · May 02 at 01:21 PM 0
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iirc this means that your agents position when you call this function is too far away from any registered navmesh. Can you post a picture to show the situation when this error occurs?

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Answer by JP313 · May 04 at 04:29 PM

@Captain_Pineapple alt text


asb.png (7.9 kB)
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avatar image Captain_Pineapple · May 08 at 06:29 AM 1
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Please check the image, it looks like it is for ants.

avatar image JP313 · May 09 at 12:43 PM 0
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sorry I can't make it bigger because then the file size is to big

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