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Question by fivegrandpint · Mar 30 at 04:30 PM · collisionmovementvector3aivector2

Need some help programming basic AI movement

Looking for a little help programming some basic AI movement separation. My code is here: https://codeshare.io/X8n6JE

Here is a video of the behaviour without the "new section" of the code: https://youtu.be/jKEyI7LUz1c

Here is a video of the behaviour with the "new section": https://youtu.be/xYBDHc7G3_E

the new section is taken from a unity forum and is to try to stop the AI from crowding and clumping together. I am unsure how to integrate it properly with the code I already have and if it is the best solution. I am trying to achieve the AI kind of fanning out, but still chasing the player, just not too close together. The problem I'm having is, it looks very clunky and like it is not working very well, the AI seem to get stuck behind each others colliders and move towards the player much slower than they should. I wondered if it would be possible to combine the direction towards the player and the direction away from each other into a new vector, but because I am just beginning in coding I can't think how to do this. Does anyone have any experience of doing this kind of thing or is able to help me clean up and fix my code a little?

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