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Question by antonsimmerle · Mar 25 at 02:33 PM · cameraerror messageshootingcamera movement

Error when player get's shot

Hey guys, I made so that my Enemy can shoot me, but when I'm destroyed, this error appears: The object of type "Transform" has been destroyed but you are still trying to access it. The error is in the camera script. Does someone know how I can fix this?

The camera script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CameraMotor : MonoBehaviour { public Transform LookAt;

public float boundX = 0.5f; public float boundY = 0.5f; public float boundZ = 0.5f; public float speed = 0.15f;

private Vector3 desiredPosition;

 // Update is called once per frame
 void LateUpdate()
 {
   Vector3 delta = Vector3.zero;

   float dx = LookAt.position.x - transform.position.x;

   // X Axis
   if (dx > boundX || dx < -boundX)
   {
     if (transform.position.x < LookAt.position.x)
     {
       delta.x = dx - boundX;
     }
     else
     {
       delta.x = dx + boundX;
     }
   }

   float dy = LookAt.position.y - transform.position.y;

   // Y Axis
   if (dy > boundX || dy < -boundY)
   {
     if (transform.position.y < LookAt.position.y)
     {
       delta.y = dy - boundY;
     }
     else
     {
       delta.y = dy + boundY;
     }
   }

   float dz = LookAt.position.z - transform.position.z;

   // Z Axis
   if (dz > boundZ || dz < -boundZ)
   {
     if (transform.position.z < LookAt.position.z)
     {
       delta.z = dz - boundZ;
     }
     else
     {
       delta.z = dz + boundZ;
     }
   }

   // Move the camera
   desiredPosition = transform.position + delta;
   transform.position = Vector3.Lerp (transform.position, desiredPosition, speed);



 }

}

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Answer by joni171116 · Mar 26 at 11:58 AM

This error occurs, because on your Movement Script you are probably still trying to accsess the destroyed Player.

Example:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movement: MonoBehaviour
 {
 
     //movement logic
    Vector3.move(player)
 
 
 }

you can fix this by checking if the Player is still "alive":

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movement: MonoBehaviour
 {
 
      if(player)
      {
         //movement
        Vector3.move(player)
      }
     else
     {
        //do nothing
     }
 
 }


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