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Question by AtomicLamp · Feb 14 at 03:56 PM · mouserotate objectmouselookrotation axis

rotate object on its axis base on x mouse movement

Hi, im making a tank turret that rotate on its axis with the mouse x : alt text

i mean that if i move my mouse on the x axis the turret will spin around on its y axis

do anyone have an idea?

screenshot-9135.png (177.5 kB)
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avatar image M1ngXU · Feb 14 at 05:51 PM 0
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are you using the new or the old input system? in general you can just transform.Rotate(Vector3.up * x);

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Answer by SellPet · Feb 14 at 07:03 PM

try something like this

 float xRotation;
     float mouseX = Input.GetAxis("Mouse X");
     
     xRotation += mouseX;
     
     Turret.LocalRotation = Quaternion.Euler(Vector3.up OR transform.up * xRotation * Time.deltaTime);

hope it helps

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avatar image AtomicLamp · Feb 16 at 04:51 PM 0
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Thanks it worked!

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