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Question by torati · Jan 20 at 12:41 AM · navmeshpathfindingalgorithm

Unity Navmesh using another pathfinding algorithm

Hello, I would like to know if it's possible to change the pathfinding algorithm used on a NavMesh, as far as I know, by default Unity uses something based on the A* algorithm. Technics I would like to try are Dijkstra, Depth-first, and Breadth-first search.

PS: this is just for research purposes.

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Answer by arrowmaster1252 · Jan 20 at 03:10 AM

I don't think so, as the things are made to interact very specifically. Maybe if you use the component workflow (https://github.com/Unity-Technologies/NavMeshComponents) you can change the code that actually does it, but that seems like a lot of work rather than just using a different system entirely.

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