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Question by Graviware · Sep 02, 2021 at 10:15 AM · networkinginputnetworkmirror

Mirror uses the same input for every client

Hello world! I used Mirror Networking quite a few times, but every time I get stuck at this problem. To test the game I build and run the game and connect to the editor playmode, everything works until I try to move a player: both players move at the same time with the same movement. I Tried to fix this putting the attribute [Client] from the Mirror namespace at every method but it didn't work. How can I solve this problem? Thanks in advice...

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avatar image MilitaryG · Nov 24, 2021 at 12:49 PM 0
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Don't know what is the issue watch this and tell us where did you get stuck.

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