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Question by noahrt · Dec 16, 2019 at 06:01 PM · treetreespipelineuniversalpink

Optimized Leaf Material is pink using Universal Render Pipeline (URP), how remove this auto generated material?

I can't create a Tree without becoming pink!

Like the picture below I can change Optimized Leaf Material Shader for Universal Render Pipeline Shader and it works, but if I do any modifications on Tree settings ( and I need to) Unity generates Optimized Leaf Material again and turn to pink again, Its really frustrating, It's impossible to create a Tree using URP.

Already tried Upgrade Project Materials, but don't work for Trees. Already tried import my own custom tree but Terrain tool don't allow to paint, give an error of wrong mesh.
Any suggestions? How do you do trees in your game?


Error upgrading material

Lit material was not upgraded. There's no upgrader to convert Universal Render Pipeline/Lit shader to selected pipeline UnityEditor.Rendering.Universal.UniversalRenderPipelineMaterialUpgrader:UpgradeProjectMaterials() (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.5/Editor/UniversalRenderPipelineMaterialUpgrader.cs:22)


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Answer by Ramana23 · Apr 01, 2020 at 03:28 PM

i have the same problem i tried to upgrade from standard to urp but this meddage is coming: Buildings material was not upgraded. There's no upgrader to convert Universal Render Pipeline/Lit shader to selected pipeline UnityEditor.Rendering.Universal.UniversalRenderPipelineMaterialUpgrader:UpgradeSelectedMaterials() (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.8/Editor/UniversalRenderPipelineMaterialUpgrader.cs:31)

@Ramana23 ,i have the same problem i tried to upgrade from standard to urp but this meddage is coming: Buildings material was not upgraded. There's no upgrader to convert Universal Render Pipeline/Lit shader to selected pipeline UnityEditor.Rendering.Universal.UniversalRenderPipelineMaterialUpgrader:UpgradeSelectedMaterials() (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.8/Editor/UniversalRenderPipelineMaterialUpgrader.cs:31)

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Answer by blazefirerr · May 07, 2020 at 06:22 AM

did you ever find a good fix for this problem? I am having the same exact issue

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Answer by Djoff · Sep 29, 2020 at 10:59 AM

Go to Edit > Project Setting > Quality and in Rendering field select one of the UniversalRP entries (I choose HighQuality).It fixed the pb for me.

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Answer by slinder71 · Sep 04, 2021 at 01:20 PM

Shader component > Universal Pipeline Render > Lit

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Answer by bomm · Apr 13 at 11:01 AM

has anyone sloved the problem ?

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