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Question by Herculess · Sep 10, 2017 at 06:58 PM · animationgrid based game2dmovement

Can't get the animation to trigger while the player is moving

I have attached an animator to my Player object and the animations work as intended except that the Player moves physically first before the 'jump' animation. I am working on a grid based system so I want it to look as if the player is jumping onto another block. I have tried rearranging the order of the animation and the player movement but to no avail. I am using a trigger to initiate the animation movement.

 animator.SetTrigger ("Scrapper_Move");
 AttemptMove<Wall> (horizontal, vertical);

 

Any advice would be appreciated.

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avatar image TheSOULDev · Sep 11, 2017 at 02:16 AM 0
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Does your animation have a delay? It looks to me like you need to sync it up, in which case you should probably use a Coroutine to check for a certain animation frame being played and once that animation frame is played, execute movement.

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