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Question by Ca1vin · Apr 17, 2016 at 12:16 PM · navmeshpathfindingrts

Why does the Unity Navmesh Agent slow down while traversing obstacles?

Trying to make 3D third person game, Character moves to right click location, needed some pathfinding, so I started using Navmesh. When the player goes around an obstacle it slows down a ton or even stops. Changing angular speed or acceleration doesn't fix it. What I need is the player to always move at the exact same speed when moving, and stop on a dime. Its bad if the player is punished just for reaching the stopping point or traversing terrain.

Also, are the other pathfinding solutions e.g. A* or Apex better?

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Answer by DeMexi · Oct 25, 2018 at 11:04 PM

Same issue!

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Answer by Entikai · Feb 02, 2021 at 06:50 AM

Here is how to solve the issue. https://i.gyazo.com/498c3ca45a8df764ca6c4ef6e78605f6.mp4 Set the Obstacle Avoidance Quality to None, and the character should keep the same speed when avoiding stuff.

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avatar image sinedsem · Mar 09 at 09:02 PM 0
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This is wrong, because it completely disables avoidance mechanism.

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