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Question by steanson · Feb 16, 2010 at 11:48 AM · modelruntimeexport

runtime model export

Hi,

If I dynamically create scene my 3D scene in unity, (a drag and drop kitchen for example) Is it possible to output that scene, in a 'standard' 3d model format, at runtime for further processing, such as import into a virtual reality system.

thanks Steve

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Answer by Eric5h5 · Feb 16, 2010 at 11:54 AM

Yes, use the ObjExporter script on the wiki.

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avatar image markgrossnickle · Jul 09, 2018 at 03:17 PM 0
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Link has been moved here: http://wiki.unity3d.com/index.php/ObjExporter

avatar image Mashimaro7 markgrossnickle · Mar 05 at 08:33 AM 0
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That link doesn't work either XD

avatar image Eno-Khaon Mashimaro7 · Mar 05 at 09:45 AM 1
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Here's a backup of the link from archive.org:
http://wiki.unity3d.com/index.php/ObjExporter (archive.org)

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Answer by StephanK · Feb 16, 2010 at 11:57 AM

I don't think there is a built in function for that, but if you have some experience with 3D-Models and are familiar with some of the "standard" formats you could write an exporter yourself by accessing the data of your meshes and using standard c# file writing. As I said, that is what i THINK. Maybe there's a quicker way to do this, that I just don't know of.

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Answer by Ashkan_gc · Feb 16, 2010 at 12:37 PM

you should get the data from mesh filters yourself and then convert them to the format that you want. i think you can find SDKs that get data from you and convert them to formats like COLLADA or FBX. the formats are not complex. you can do that yourself too.

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