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Question by Smaika · Dec 10, 2015 at 08:08 PM · androidunity 5profilerframerate

Android Low fps after Unity 5.3

I've been searching about this problem but I couldn't find anything. Before updating unity to 5.3 the game was running grate but now I have a very low fps >20 and am running it on Samsung Galaxy s6 edge plus so I don't think my phone is poor preforming especially because before updating it was running smooth here is a screen shot from the profiler if it can help: alt text

Notice how rendering is insane though I don't have many object it scene the game is just hitting a duck moving from left to right with a hammer (in 3D) I'm also using Legacy shadier because I read that its less expensive than stranded shadier I also have V Sync on and I noticed an improvement turning it on before turning it on fps was as low as 11. And let me add that on editor it works perfectly at steady 60 fps.

Please any help is appreciated.

profiler.jpg (280.3 kB)
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avatar image Bunny83 · Dec 13, 2015 at 04:27 AM 0
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Before updating unity to 5.3 ...

From which Unity version did you come from? Another 5.x release or 4.x?

avatar image Smaika Bunny83 · Dec 13, 2015 at 12:20 PM 0
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Unity 5.2.3

avatar image Smaika · Dec 14, 2015 at 04:51 PM 0
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O$$anonymous$$, So as expected every thing worked grate after downgrading back to Unity 5.2.3 now I have 59-62 fps which is great I hope Unity will fix issues on 5.3

avatar image RHPOSITIVE · Dec 14, 2015 at 10:10 PM 0
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I have this issue too.. So; I have 2 different devices, 2 different android versions and 2 different Unity Editors :)

Devices: Samsung S3 - Samsung S6

Android versions: 4.3 - 5.1.1

Unity: 5.2.3f1 - 5.3.0f4

Results: 1) Unity 5.2 + S3 ---> Works fine. 2) Unity 5.2 + S6 ---> Works fine. 3) Unity 5.3 + S3 ---> Works fine. 4) Unity 5.3 + S6 ---> Not Works..

We will use 5.2 until fixed this issue next versions..

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Answer by DaDonik · Dec 11, 2015 at 09:10 AM

Are you using forward or deferred rendering? Deferred rendering has a huge performance impact on most mobile devices.

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avatar image Smaika · Dec 11, 2015 at 09:12 AM 0
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forward. What is driving me crazy is that it was working great before updating to unity 5.3, So I don't know what they changed

avatar image DaDonik · Dec 11, 2015 at 09:13 AM 0
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Well then it's time to roll back to 5.2 i guess.

avatar image aman_jha · Dec 12, 2015 at 08:10 PM 0
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How do you detect and change between forward and deferred rendering? I have the same issue with very simple 2D game on unity.

avatar image Smaika · Dec 12, 2015 at 08:14 PM 0
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on build settings > other settings >Rendering path

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